It introduces Link as a knight in training. The knight school is nearing their graduation test. When the game begins, Zelda, Link’s childhood friend, sends you mail by Loftwing, which are flying creatures that mostly come in purple. Only Link’s Loftwing is a crimson color.
Basically, Zelda is forcefully taken into the surface land and Link tries to follow her, but is forced away. The next day, Link gears up to go and find Zelda. But before he goes, he must get a better sword than the training sword he was given by the sword trainer.
When Link finds the Skyward sword—which is also where he finds out he and Zelda are the chosen ones—he meets a fairy that goes into the sword. The other information Link finds out is that Zelda is being pulled to the surface land faster than he is and that is what is keeping them apart.
Statues that have not been around since LoZ: Majora’s Mask have returned to Skyward Sword. These statues let you teleport to places you have already discovered, go back to the sky world, save, or quit.
The sword fighting in this game is pretty good, but does have some flaws. For some enemies, they decided to add some difficulty, and require a certain swing to the sword to hit them. Others you can just swing aimlessly to kill them. It is nice because it is not too easy nor too hard, but the biggest problem is the Wii motion plus when swinging the sword. If you try swinging like a madman with the Wii remote, the remote will lose tracking and have you recalibrate it. The good thing is, there is a button you can press (down on the directional pad) that re-centers it.
Overall this game is better than I expected, which says a lot considering I already thought this game would be pretty good. I would rate it a 9.5/10. The sword problem is still annoying.